

The content won't be changing much, just edits to polish up here and there, fix the few errors that squeaked through, and maybe explain a few things earlier on. The overall key thing though is the dialogue/writing must be stepped up, and I don't know if that's the fault of the Japanese writers or the English localizers, but I suspect a bit of both.How long does it take to no longer be sick of a game after completing it five times in a row? Apparently a little over five years! Welcome to the 2.0 version of my guide to Tales of Symphonia. Now that they've gotten more "realistic," they've shied away from the World Map, which leads to fewer distinct towns and cities, immersion breaking loading whenever you enter a town (sometimes whenever you enter a room or a building inside a town even!), and MANY more NPCs to be more "real" but who end up saying less because they're just there make things 'look busy.' So more NPCs, yet they have less interesting things to say and/or are just window dressing so you end up running past all of them due to being overwhelmed.

The older titles "felt" bigger even though they were smaller, due to the world map mechanic, no loading in and out of a town (SNES/Genesis era), etc. 1 asset to ANY RPG imo), is the way games are structured now to when they were then. The aesthetic has nothing to do with it, in my opinion in comes down to writing first and foremost, they are stuck in too many tropes and have to grow beyond them with more non-handholding themes, writing and material.Īnd a lesser degree than the writing (writing will always be the No. But if you're tying to make some "kek kek anime" derogatory statement that's absolute BS, anime has been a thing in JRPGs since back in the heyday, and some of the best are HEAVILY anime. The genre definitely lacks the 'oomph' of the 90s for sure, where you had classics being dropped year after year. That said, titles like Final Fantasy VII Remake show a promising direction, and Final Fantasy XVI looks bonkers (though obviously only Final Fantasy has that type of budget). As a lifelong JRPG fan, I never thought I'd be saying that about a western RPG. The greatest RPG of the last 10 to 15 years is the Witcher 3. I'm a lot more critical of Jrpgs nowadays than i was back then simply because i finished hundreds of them at this point, and i believe most of you are the same, so it's hard to make an unbiased comparison. A lot of people itt will proceed to argue how nowadays Jrpgs are weeb fap bullshit while being extremely nostalgic of stuff like FFVI, while like, Terra's 16 bit model were pretty much butt exposed haha another game that would have a complicated remake. I really doubt a modern Chrono Trigger remake wouldn't be full of it, for example. I really believe fan service stuff being more of a thing nowadays is due to more advanced tech. Most of the cringe we see nowadays is due to voices and a lot of older stuff would have the same level of dorkness if they were voiced. I don't really like voices in my Jrpgs, i'd rather just read dialogue boxes forever.

Budget and the necessity of realistic scale for the world are to blame. I hate how most Jrpgs nowadays are more on the slice of life side and less on the big journey side. Nowadays i can't play most golden era Jrpgs without turbo mode from emulation. Of course with some exceptions like Grandia or Valkyrie Profile that did age great. You need to be have a nostalgia googles this big to think stuff on the Snes-PS1 wasn't easy surpassed by nowadays stuff at this department.
